Portfolios...

Aline Caron Portfolio
"The presentation of the thumbnails in this portfolio gives it a unique interface, reminiscent of the chemical table of elements."














Stopdesign Portfolio by Doug Bowman
Has a lot of work to show, but uses simple thumbnails to organise and categorise.














Marc Dahmen
www.marcdahmen.de/

One of my favourite layouts and concepts for a portfolio, using the images of his work like business cards, with a key for navigation at the top:

What is a Portfolio?

From a design aspect a portfolio is:
"a set of pieces of creative work collected to be shown to potential customers or employers".

- This could be in an organised file to take to a face-to-face meeting
- It could also be online by creating a website that walks the viewer through the work you have designed.
- It should be simple and selective - choose your best work, but don't over-crowd.

"If you're looking for work as a designer, the old cliche is true: a picture is worth a thousand words. That is, your portfolio is your most important calling card.

I've been involved in hiring all sorts of designers - freelance, contract, full-time, in all sorts of disciplines - visual, interaction, illustration, print. Through this process, I've seen a lot of portfolios; some good, many bad. Here's a few things I've learned while wading through them all.

1. Use best practices First of all, if you want a job doing web design, make sure your portfolio itself is an example of good web design. That doesn't just mean making it attractive and easy to use, but also following the fundamental principles of what sets the web apart. When I'm checking out a portfolio, I look at the craft and detail that went into making it. For example:

  • Is it standards compliant? I'm not a stickler for validating, but I do view source and check the doctype. A quick glance at the markup will also tell me how organized this designer is.

  • Is the designer trying to control typography by setting words in graphics? As a web designer, you should prove your understanding of findability over style.

  • Is it presented in a self-contained box of Flash? Are you breaking the back button? I don't want to have to argue with the designer later over things like this.

These are just a few examples, but they're all issues of control. And they serve as subtle clues that the owner of the portfolio designs for users, rather than their own ego.

Here's an example of portfolio that aims to be a good web site, as well.

2. Don't innovate This may seem counterintuitive - after all, isn't a portfolio the place where a designer really should be showing their strengths? But too often, a portfolio becomes a place where designers misplace innovation. I've seen so many examples of fancy Flash or Ajax navigation that distract from the work. Or worse - they are so clever that I fail to recognize them and miss many of the examples.

This portfolio, for example, is beautiful and filled with excellent examples of the designers talent. But I didn't initially understand the horizontal scrolling mechanism until someone in a meeting showed me. That means I missed most of their portfolio without even realizing it.

3. Show your work Your portfolio is not the place to be worried about copyright infringement. Too often, I find myself squinting at tiny images of a designers work. Use full-sized screenshots or, better yet, host the actual files on your server. (Don't rely only on a link to your clients' or former employer's implementations - they'll change them eventually.)

If you absolutely must, put the whole portfolio behind a password if you're worried about the assets being stolen.

4. Explain what you did Yes, the screens are important. Ultimately, images are going to sell your talent. But if I'm going to work with you, I want to know the who, what, where, when and why of each example.

Tell me about the client. Where you on staff or contracting with them? What were their goals for the project? How involved where you overall? Did you have to work within their styleguide? Was it a redesign, or did you start with a clean slate?

I want to know what constraints you faced and how you dealt with them. Did you try things only to be told "no" by someone in marketing or engineering? Don't burn bridges with your former clients, but be honest and talk about whether your vision for the product was ultimately implemented.

I think we did a pretty good job of this at Adaptive Path with our case studies. Each one tries to outline what problem we were trying to solve, the solutions we attempted, and how successful they were. Likewise, the explanations Doug Bowman provides on his Stopdesign portfolio give insight into the choices he made. For even more detail, follow what Dan Cederholm of SimpleBits does and link from portfolio pieces to extended blog entries. His entry and post on Odeo are good examples.

Imagine sitting across the table from a potential employer and explaining each example. What would you want them to know? Probably more than the sentence or two most designers include in their portfolio. Write it up!

5. Fill it in I often hear from young designers just getting into the business who are concerned that their portfolios only contain school work. Is that good enough? In a word: no.

These days, there's no excuse for not creating your own real-world work, with or without clients. Design a WordPress theme or skin an open source app. Better yet, find a community organization and volunteer your skills by offering to redesign their site. This has the added benefit of building your client relationship skills and your ability to work within constraints of audience, technology, budget, and schedule."

by Jeffrey Veen, Five steps to a better design portfolio - www.veen.com

What is a CV?

- A CV is usually a document that contains information about yourself, a personal statement showing your skills, and a summary or listing of relevant job experience and education.
- It needs to ensure that you are honest, but emphasising why you think you stand out from the rest.

"In a nutshell, your curriculum vitae, or, as it's commonly known, "CV", or resume is a summarised reflection of you. Meaning "course of life" in Latin, the CV represents your professional and, sometimes, personal achievements; consequently, when someone looks at your CV, he or she should be able to get a clear indication of you as a person before ever meeting you."
www.greatcvs.co.uk

Creative CV initial idea



















I know this is very short, but it is just a start. I was thinking about words that best describe myself to work my CV around. I am going to look at existing 'creative CVs' to get more ideas, expand the text and put together an updated portfolio that best represents me.

OUGD201 Module Evaluation

In terms of researching for the 'What is Good?' brief, I was really pleased with what and how much I discovered. I tried to look for primary, secondary, qualitative and quantitative research and when narrowing down to what was the most relevant, I was able to find a lot of factual evidence to back up my concept statement from book and internet sources. I continued to research throughout the whole project, which is something that I have improved on, because previously I have thought of researching as being the first thing you do on a brief and then just refer back to it when developing ideas. However, this brief meant that I continuously had to look for research, whether it be inspirational packaging material, laughter health facts or printing processes. There was always something new I needed to find out and I actually really enjoyed coming across new websites, or interviewing my target market - something that I never felt confident in doing.

However the design for print booklet brief was the opposite as I know I could have researched a lot deeper and more thoroughly into printing processes and understanding all the various methods that are on offer to the designer. I see now that I didn't have an equal working balance between the two briefs because initially I became so involved in my ideas for 'What is Good?' I tried to turn this around towards the end and focus on what I have learned over the module and put my research into the booklet, but I realised it was the development of the layout and researching existing magazine layouts that I found more interesting than how my booklet could be printed etc.

This is the area that has let me down overall. I spent too much time investigating into production processes, and reading books such as Ambose/Harris 'Print & Finish', 'Colour' and their 'Production Manual' but didn't document thoroughly enough or experiment into any appropriate processes myself. I specified what would be involved to commercially print my work, but I know I could have gone out of my way more to research stock and commercial costs of prints, for example. I initially wanted to gain experience in contacting printers and experiment with at least one finishing print technique, such as spot varnish or embossing instead of just writing about it in the booklet. However I feel that I covered 'how to prepare your work for print' successfully and learned a lot in the mac inductions about colour and software and wanted to get that aspect across as the main content of the booklet.

I feel like my idea development for the 'What is Good?' brief and the way I annotate ideas as to what works and what doesn't shows a clear path to how my final resolution came about. I definitely improved on visualising my ideas and putting them into practice. I have improved dramatically on design software, in particularly InDesign and Photoshop. I think I could have covered more of a breadth and tested out more of my initial concept ideas that I documented, but if I did I probably wouldn't have allowed myself enough time to exhaust the idea that I went with.

In terms of the content and the message delivered in both briefs, I feel like the final resolutions are fairly successful. There are always going to be improvements and alterations needed to perfect them, but I am pleased with the amount of effort and time I have put in to developing my work. I am particularly impressed by the final "What is Good?' resolution photographs, where I went to a health spa and documented it with the promotional material within the context that I aimed for it to be set in. I talked to a lot of people about the product while I was there and they all gave useful feedback in terms of which idea they would most like to see there.

The documentation and organisation presented throughout are what I believe to be my strongest areas, as I always think of presenting my work clearly so that if I wasn't there to explain it, it would speak for itself. I document my thoughts on design sheets visually or with annotations, and evaluate my ongoing process here on the blog. I live by 'to-do lists' and always set myself targets to complete the work on time week by week. The weaker areas of my work that I have addressed within this evaluation, I hope to improve on as I move onto the next module and I will take with me my stronger skills and continue to improve on those too.

Five things I would do differently next time:
1. Stop writing ideas, put them down on paper visually instead.
2. Visualise a broader range of ideas - don't just document them and go with one.
3. Be more experimental - don't be afraid to get stuck in and put techniques into practice.
4. Balance all briefs equally - don't prioritise one over the other.
5. Keep referring back to the brief and read every bit of it so I don't miss anything or read it too late.

Top 5 designs







Design reflecting who I am

-Message
-Colour
-Photographic
-Editorial
-Typographic



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